Module 2 Activity Research

Weekly Activity Template by Olivia Ho

Project 2


Module 2

In Module 2, I explored different ways of accessing physical data with technology. In each weekly activity, we experimented with using the Arduino Sensor Shield kit, Touch Designer, as well as connecting it to Protopie. These helped shape the path that I am planning on taking for the final design prototype.

Workshop 1

In Workshop 1, I focused on building a physical prototype of a phone stand using cardboard by following a step-by-step tutorial to ensure stability and functionality.

First I measured the size of my phone and took into account which parts would need extra space and cut them out on the cardboard. Building the base first, I added extra support by glueing an additional piece of cardboard. One of the changes I made was adding more support so that the phone would not tip over when placed on the stand. The final prototype with the phone in place. I tested it out with different phone sizes to ensure it would fit various models. Another angle of the final prototype.

Workshop 2

Following the action research plan, we planned out what we needed to get done each week so that we wouldn’t be behind and allow time to actually focus on the final product.

Action Research - Lists: Figuring our what features we wanted in our vending machine prototype and what to prepare for it. Action Research - Identifying Unknowns: Listing out what we did not know about building the vending machine prototype and what we needed to research further. Action Research - Strategizing: Creating a plan of action for how we would build the vending machine prototype and possible obstacles that may arise. Action Research - Selecting: Prioritizing the most important features and steps for building the vending machine prototype. The action research plan we followed to keep us on track for the project deadlines.

Activity 1

Building the UI of the vending machine.

An Figjam where we compiled ideas and researchfor our vending machine prototype. Building off the ideas we had previously, we decided on the features and look of how we wanted the vending machine prototype to have. Low-fidelity of the vending machine screen to order. Debating how much products we wanted to show and not overwhelm the user with too many choices. Close up of screen details and layout.

Activity 2

Making further iterations to UI prototype, next step is to finalize design and bring into Protopie.

Iteration #1 Iteration #2 Checkout Screen Detailed view including nutrition facts and ingredients. Feedback from peers.

Project 2 Prototype

Cardboard Prototype

We decided to guerilla prototype a very rough cardboard version of our vending machine to test basic interactions and layout. We also wanted to test the sze and see what we wanted to do since we were planning on laser cutting.

Start of building prototype. Layout of features.

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